AI Insights · Timothy · April 2024
Top 5 Slime Games in the UK: Q1 2024 Performance
Discover how the top 5 slime games performed on a unified platform in the UK during Q1 2024, based on data from Sensor Tower.
The first quarter of 2024 saw some interesting trends among the top slime games in the United Kingdom. Here's a closer look at their performance metrics.
Super Slime - Black Hole Game experienced a notable increase in weekly revenue, starting at roughly $98 and peaking at $266 in early February. Weekly downloads surged mid-quarter, reaching approximately 24K in the week of February 12. Additionally, weekly active users grew significantly from 42.8K at the start of January to 121.2K by the end of March.
Super Slime Simulator saw its weekly revenue peak at around $255 in late February. However, weekly downloads showed a downward trend, dropping from about 18.5K in early January to around 7.3K in early March. Weekly active users also declined from 91.9K to 63.1K over the quarter.
Bruno - My Super Slime Pet had a modest revenue increase, reaching a high of $115 in mid-March. Weekly downloads fluctuated, peaking at 10.8K in late January before settling at around 7.5K in late March. Active users remained stable, closing the quarter with approximately 57.3K.
My Talking Slimy: Super Cat 3D maintained a consistent weekly revenue, peaking at $1.1K in mid-February but declining to $698 by the end of March. Downloads reached a high of 2.1K in early March, while weekly active users peaked at 7.8K during the same period.
Virtual Slime had a steady performance in weekly downloads, ranging from 524 to 1K across the quarter. Active users showed slight growth, from 1.5K in early January to 1.5K by the end of March.
These insights, derived from Sensor Tower data, provide a snapshot of the performance of the top slime game apps in the UK for Q1 2024. For more detailed analysis and further insights, visit Sensor Tower.